You find yourself lead away by the greeneyed monster, ---- actually gougehook Throatmangler the spokesgoblin and not jealousy.
He takes you down a crack to one side of the rock face where you can see litle shards of crystal glinting in the light. The crack gets steadily narrower, first to the point you have to duck, then to the point you have to squat, then to the point where your seriously wondering if your claustrophobic, then to the point you start thinking you probably should be.
Before however your quite reduced to squirming and panic levels, the crack suddenly opens out and your able to stand fully upright.
"here is the magic door" announces gougehook, gesturing grandly.
Recovering your sens of space you look around to find yourself in a small cave hung with stalactites and stalagmites. Across what is clearly another entrance though is hung something quite different and very obviously something that doesn't usually belong in a cave, --- maybe a very well furnished and comfortable hobbit hole, but clearly not a rough cave in a half dug goblin mine.
A large, handsomely varnished door with a brass knocker in the shape of, ---- well a knocker. Expecting claw or eagle or something weren't you, --- -well you were wrong! sometimes a knocker is just a knocker even when a door isn't ajar.
Anyway, the door actually seems like it's been transplanted from a nice victorian mantion, it's the sort of door you'd expect to be answered by someone in evening dress calling himself geves.
The one rather odd thing is across the center of the door undernieth the leaded glass window (which by the way is completely dark), where you usually would expect the number of the house to be written is a brass plate bearing a rather dramatic inscription.
Set across the lock where the handle would usually be are a large number of transverse brass wheels with letters on their outwards faces, ---- rather like those combination locks you see on sute cases though with far more tumblers.
Suddenly you grone in dawning comprehention. a magic spell! what sort of a twisted, insane and truly quite appaulingly bad sense of humour would confuse "spelling" with spells.
Unfortunately, the answer is planely whoever designed this dungeon and it's accompanying doors.
so, obviously it's a riddle game and the answer is a word.
Wishing you were better at crosswords you scrutanize the inscription which is written in rather curly and fancy writing on the brass plate:
"this thing devours all, none shal escape it's final call, the mightiest king is it's willing slave, none shal defy it coward or brave. It governs the end of all souls, with cunning device it fills in holes. Those wwho know it may be wise, yet in it's mastery peril lies.
Upon this portal write it's name, but one guess only has this game, for those who falsely write a spell are ringing in their own death nell"
You park yourself on a convenient stalagmite and start thinking.
You can think of a number of guesses which fit the bill, but your rather uncertain which is right and you really don't like that part about deathnells.
Stil, you can but try.
The horrible dungeons of dreadful doom.
copywrite2011 by Dark.